Graphic & Interactive Design
Tidemarsh University – College of Aesthetics, Ambiguity, and Late-Stage Capitalism
The Department of Graphic and Interactive Design prepares students for the high-stakes world of making things look slightly better than they did before, and then explaining to clients why they still need to pay for it. Our students learn to communicate complex ideas using color theory, type hierarchy, and the occasional passive-aggressive comment in a comment bubble.
Core courses include:
Typography and Existential Dread
Photoshop for Damage Control
User Experience or: How I Learned to Love the Hover State
Design Thinking: A Six-Step Process to Inventing the Obvious
Our faculty includes certified Adobe shamans, interface whisperers, and that one professor who insists everything is better in grayscale. Guest speakers often arrive via Zoom but never manage to share their screen correctly, making their presentations unintentionally interactive.
Facilities feature a cutting-edge Mac lab, a wall of inspirational quotes in sans serif, and several couches where students spiral into existential crisis over logo redesigns.
Graduates go on to careers in tech, branding, UI/UX design, and explaining to relatives that yes, it is a real degree and no, they won’t be “just making posters.”
Students are required to produce a senior project that is visually stunning, moderately functional, and guaranteed to be slightly misunderstood by whoever signs the check.
Because at Tidemarsh, we don’t just design—we critique, revise, overthink, and eventually publish it anyway.

